There's a twisted kind of audaciousness when thinking about MGS4's existence alone. The game main purpose was to tie up practically every loose end in the series-long can of worms that Hideo Kojima unleashed with each Metal Gear that came before it. We might never see this kind of game again, at least in this kind of grand scale. This final cinematic transition is especially poignant; by cutting to black--as opposed to dissolving to black--a series that wanted to be a Hollywood blockbuster ends like an indie film.