When it comes to video game journeys, there's none quite like the Fable series. In that world of Albion, the franchise has always embraced traditional weapons such as swords, axes, muskets, and other firearms. But all that will be changing in the upcoming Kinect game Fable: The Journey, which places an emphasis on the magical end of the spectrum.
Lionhead's Peter Molyneux explained to Official Xbox Magazine that the decision to remove guns and melee weapons was due to "the human brain expecting recoil from those things." The parity between player action and the on-screen effect is important to him, as it is to us, because that's what makes a player feel powerful. What other way is there for someone to believe he's a level 53 mage than to be able to summon a storm with the wave of your hand, right?
Molyneux says that Lionhead found a way around player expectations by putting magic attacks in the forefront. "The thing about magic is there's nothing encoded in your mind about how it should feel. So no guns, and no swords."
We understand if this leaves you with mixed feelings, but the always outspoken Molyneux promises that the game will look better at its Gamescom showing next week. We'll keep you posted as more news develops.