In a genre dominated by World of Warcraft, it's easy for other RPG efforts to go unnoticed. Divine Divinity was just that, offering up plain ol' fun hack-and-slash RPG action that wasn't meant to blow you away with anything too novel. You were one of six nondescript character types, you could level up according to your fighting experience within the game, and you're thrust into a story about the aftermath of a great cataclysmic war that threatens to break out once more. The game eventually did get a sequel in Divinity II: Ego Draconis, but neither that nor this game garnered much attention. Shame.