Sega had first dibs on publishing this to Japanese audiences, but Ubi handled the release to North Americans (you, probably) in late 2000. Grandia II, Spanish for "great day," was the sophomore effort of developer Game Arts within the series, focusing on the misadventures of mercenary Ryudo. The Japanese role-playing game was heralded for its Final Fantasy-like approach to the genre, with its own tweaks—such as being able to move around on the battlefield between turns.