What you were probably playing instead: Halo: Reach
Enslaved doesn't offer a lot of options to its players: there are no side quests; there is no choice, or even an illusion of choice; you have to actively try hard to die. These standards of interactivity were sacrificed, though, in the service of a strong narrative. The result is a gorgeous game boasting some of the best motion capture and facial animation to date, all wrapped around an engaging story of friendship. Even without the excellent characterization and graphics, the third-person platformer would be worth playing for its art direction—its post-apocalyptic world is pleasantly overgrown and green. Enslaved may not be a challenge, but it is definitely a story-driven treat.