If we can learn anything from the success of the Nintendo Wii, the 3D movie resurgence, and Japanese dudes marrying their pillows, it's that regular interaction with life, movies and games will no longer cut it. Everyone is trying to take it to the next level—and if you don't, you're going to get left. So it comes as no surprise that, at a time when the music gaming industry is leveling out, Seven45 Studios would make their move. Their upcoming game Power Gig: The Sixth String doesn't have a whole band set and it doesn't have a track list out yet, but it does have one thing: A guitar controller with strings. It's probably the closest thing to a real guitar gaming is ever going to see, but we couldn't help to think: will it work?

Many pieces of gaming hardware promise fun through realism and cool technology but they don't all succeed (i.e. Tony Hawk practically begging people to play his game). Ambition: an attribute and a flaw. Don't believe us? Peep our history of gaming's most ambitious hardware...


HARDWARE: Intellivision Keyboard (1982)
AIM: The Intellivision (Intelligent Television) Keyboard by Mattel was supposed to help the console one-up Atari by making it easier to educate kids, along with the game Melody Blaster, in the art of music (oh joy).
RESULT: For a while, the Keyboard was the Detox of the gaming world. When it was finally released, it was poorly received (shocker). Jay Leno made a lame topical joke (another shocker) at the Mattel Christmas party, saying, "You know what the three big lies are, don't you? 'The check is in the mail,' 'I'll still respect you in the morning,' and 'The Keyboard will be out in spring.'"



HARDWARE: NES Zapper (1984)
AIM: To make it easier for kids to pretend their shooting animals.
RESULT: The tech behind the light gun can be traced back to the late 1930's, however the NES Zapper really is the best known iteration. Why? Hell, why do you think? Kids just wanted to shoot things. Parents were quick to protest, but at the end of the day, Zappers don't kill people. Socially irresponsible Vice Presidents hunting for ducks kill people. Zappers just kill ducks.



HARDWARE: Nintendo Power Glove (1989)
AIM: To create a more interactive gaming experience.
RESULT:Nintendo has been the brains behind A LOT of great things, but the Power Glove was pretty awful. It may have been the first video game controller to recreate hand movements in real-time on a TV screen, but it really didn't work. The movements were imprecise, making it difficult to play any game; on top of that, it wasn't even wireless. And don't say "it was ahead of its time"—it's been twenty years and there hasn't been another glove. Now put your glove away and stop power-jerking.



HARDWARE: PlayStation (1995)
AIM: SONY's entrance into gaming.
RESULT: Before SONY dropped the PlayStation, can you recall a single disc-based console that was worth the extra dough? Nah, didn't think so. Up until the Walkman makers threw their hat in the console ring, everyone was rocking with cartridges and 16-bit graphics. Then SONY came through with a 32-bit system that powered by CDs, and amazing games to go with it. And no cartridges! What, you miss the blowing?



HARDWARE: Dreamcast VMU (Visual Memory Unit) (1999)
AIM: We don't really know.
RESULT: The Japanese have come up with some wild things. Tentacle porno, marrying pillows, bukkake—the list can go on forever. But when it comes to gaming, they're on point. To the untrained eye (read: "noob"), the VMU is just a memory card, but it was way more than that. With Chao Adventure (pretty much a Tomagachi) and a shitload of downloadable games, the VMU was pretty much its own system. R.I.P Dreamcast, you are missed.



HARDWARE: N-Gage (2003)
AIM: To combine the worlds of mobile phones and video gaming.
RESULT: The N-Gage was one of gaming's biggest flops. Sure, it presented video games on the go, but it wasn't good—the game selection was weak, the graphics were blocky and stodgy, it was poorly designed, and you couldn't use it as a phone because of its awkward shape. It's like a failed rapper saying "They just not ready!" No, they just don't want you.



HARDWARE: Guitar Hero Guitar (2005)
AIM: To make you believe you could possibly—one day, if you weren't so lazy—learn to play the guitar.
RESULT: Guitar Hero, and music games in general, aren't really the hot shit anymore (unless you're 10... or really high), but it beats the Intellivision Keyboard because everyone has played Guitar Hero. It made people feel like rock stars—and at the very least they got Heidi Klum to dance in her underwear. So...WIN!



HARDWARE: Wii-Mote (2006)
AIM: To create a more interactive gaming experience.
RESULT: Originally pegged as the weakest link of the next gen. consoles, the Wii was the top seller for its inactive gaming experience. The Wii-Mote is a gun, golf club, tennis racket, baseball or boxing glove, a sword—and if nothing else, a great way to throw your back out and give your girlfriend (inadvertent) black eyes with.



HARDWARE: Tony Hawk Ride's Board(2009)
AIM: To make gamers feel like they're really skateboarding.
RESULT:When it comes to sports, we give you six word recaps. However, this time around, we only need two words: EPIC FAIL! God, Tony Hawk Ride sucks. Sure, the board is a great idea and Tony's games are highly successful, but it loses its charm fast. Designed to make the game more realistic and easier to play, it did no such thing. Your character didn't move or jump when you jumped. If you tried to do an ollie, well, you'd wind up doing an ollie kickflip or some other trick you didn't plan on executing. And you can't go any direction but forward. Awesome. It's like we said with music games: If you enjoy it, you're either 10 or high... but in this case you're probably both.



HARDWARE: Project Natal (2010)
AIM: To be the ultimate interactive gaming experience.
RESULT: In the future, games will be played with full suits and helmets like that horrible Gerard Butler movie, Gamer. For now, we'll take Project Natal. With motion-capture technology, you get to control your games through body movement. It's either going to be really awesome or really bad.Bribery Advertisement cash aside, we're banking on awesome.