"Dark Souls II" Co-Director Apologizes For Calling The Game "Accessible"

"Dark Souls II" Co-Director Apologizes For Calling The Game "Accessible"

When Dark Souls II was first unveiled last year, there was talk from the developers that the game would be more "accessible" than the first. Fearing the worst, hardcore players and fans reacted poorly to this supposed news, fearing another beloved cult game series would be made easier to presumably accomodate more mainstream players.

Now it turns out that whole kerfuffle was just a misunderstanding, co-director Yui Tanimura told Edge in a recent interview.

"we apologise for using the word ‘accessible’ and misleading the fans," Tanimura said in the interview. "By ‘accessible’, what we mainly meant was going through the process of streamlining and carving away the fat to more clearly communicate the true essence of Dark Souls."

Tanimura went on to say that the fat-trimming refers to elements outside the core tenets of Dark Souls: the sense of player accomplishment after besting the series' trademark grueling challenges as well as the philsophical notion of connection through the various online components.

"Our main intent for Dark Souls II was to enhance the experience to better express these underlining concepts more directly to the players, and to cut away a lot of the tediousness that was included in Dark Souls that did not have to do with [these]," Tanimura added.

While the article is something of a stub – the rest can be found in Edge's massive in-depth look at the game in this month's issue – it's comforting to know that Dark Souls is going to, probably for the forseeable future, remain Dark Souls.

Via Edge 

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Tags: dark-souls, rpg, namco, ps3, xbox-360
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