Review: Was "BioShock Infinite" Worth The Three Year Wait?

Review: Was "BioShock Infinite" Worth The Three Year Wait?
Visually, BioShock Infinite is simply incredible. As where BioShock and BioShock 2's atmosphere was dark and haunting, Infinite's Columbia is bright and beautiful. In itself it's a contradiction of the corruption and twisted philosophy you're sucked into. Depth perception is another element that adds to the awesomeness of Columbia's landscape. The scale of buildings, clouds, people and vehicles in the background feel realistic as if you're in an actual living city. There's more going on than what's immediately in front of you.

The greatest thing BioShock Infinite has to offer is it's amazing combat system. The basic FPS mechanics of the old BioShock games are still there but the addition of Elizabeth's battle assistance is mind-blowing in a few ways.

Usually, in a fire-fight you'd have to run around to find ammo, health and other things to keep you going. Elizabeth takes care of all that by throwing you what you need. Keep in mind that Liz can run out of supplies but as you take down enemies, she will continue to hunt for stuff while you fight. One of Elizabeth's other bonuses is that she can tear holes into the dimension and access additional weapons and supplies. This mind you is a part of the metaphysical philosophy that's attached to the overall story.

Fans of the franchise will notice immediately that the old plasmids that gave you special powers in the first two BioShock games have been replaced by Vigors. These offer the same type of spell abilities as before but with a couple of changes. You can now combine effects to cause more damage. The best example of this is with the "Murder of Crows" and "Devil's Kiss" vigors. What you'd do is cast "Murder of Crows" and send a flock of killer crows at your enemy, then cast "Devil's Kiss" to set them aflame. Watching your foes scream as flaming birds pick at their flesh is so satisfying that you'd probably feel a bit of guilt afterwards for having so much fun.

There aren't a great deal of weapons in the game but the ones you do have aren't just for show. You can equip pistols, machine guns, rocket launchers and pick up mini-guns from the George Washington robots (Heavy Hitters). Each weapon in BioShock Infinite serves a purpose as some will be ineffective against certain enemies and highly effective against others. It may sound like pain as you read this but trust, once you start switching up guns and vigors, you'll be amazed at how much chaos can come out of one person.

Another new feature of BioShock Infinite is the skyline system that you'll be using to get around to certain areas. It looks intimidating at first but it's quite easy to use. There's no need to fear falling off or missing a skyline rail as the process is automatic. However, there is a bit of timing needed to jump off at the right places. Again, you won't fall off into the great abyss but skyline travel is so fast that you could miss your stop if you're not paying attention.

For the $60 price tag, BioShock Infinite is well worth the money. It's as close to perfect as any video game can get and there's enough gameplay to last for a long time (depending on your life schedule). If you're looking for a game that's challenging, fun to play and thought provoking at the same time, this is it. The long awaited sequel to BioShock's universe is truly a skyline ride that you will hope never ends.

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Tags: bioshock-infinite, bioshock-week, irrational-games, elizabeth, booker-dewitt
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