10 Things We Learned About "BioShock Infinite" From PAX East 2013

6. There Are Invisible "Point of Interest" Markers for Elizabeth's A.I.

Part of programming Elizabeth's artificial intelligence required the team to put in floating points of interest that help dictate part of what will draw Elizabeth's interest. The example provided – a portrait painting – was laced with at least a dozen points relevant to what a normal person would look at when viewing a painting. While the game doesn't stall Elizabeth if the player wants to skip over these things, inquisitive players will get to enjoy the experience of watching Elizabeth view the world in a far more authentic way thanks to this technology.

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