(Preview) The 10 Most Frustrating Things About "Killzone: Mercenary"

That's All, Folks!

I’ve said it several times already, but I’ll say it once more so I know you’ve heard me; Killzone: Mercenary is without a doubt the most visually impressive game on the PlayStation Vita. However, the cost for all this majesty is unfortunately short levels in the single-player. Both of the levels I tried seemed to last no more than 30-45 minutes at most and with only a handful available it looks like the game may wind up only being a 3-4 hour experience.

This problem comes through thanks both to the game’s reliance on detailed environments that take a long time to develop and the fact that the game is (at least somewhat) designed for shorter, mobile play sessions. If you’re expecting a campaign with the breadth and depth of your traditional Killzone game, you may find yourself disappointed with how short it winds up being.

Killzone: Mercenary handles this as well as it can by offering incentives for multiple playthroughs and its focus on multiplayer, but these aren’t solutions as amiable as if it had just had a longer campaign. Of course, we’ll have to wait and see if the truncated level structure holds true in the final version, but color me sceptical for now that this’ll be a game that eats up more than a few hours of your time.

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