Interview: EA Sports And Monster Discuss How The "MVP Carbon" Gaming Headset Isn't Just For Gaming

Interview: EA Sports And Monster Discuss How The "MVP Carbon" Gaming Headset Isn't Just For Gaming

What are the most important functions that we need to know about?
Chris Erb: First off, the audio is awesome. That's the most important detail. It sounds right whether you're playing games, or listening to music. Secondly, pillow soft earpieces and comfort to match the great sound.

Elbert Lee: Pure Monster sound for gaming. Sound is the #1 reason why you'd want to buy a headset or headphone and not use your existing white ear buds or TV speakers. And, that's what we're known for. A lot of the gaming headphone companies can make a decent sounding headset but at the same time that's not what they've built their heritage on.

 

Today, a gaming experience is a combination of music and sound effects. This audio must be great for sound, have great articulation, great clarity, and have great dynamics to make you feel in the game, but it also has to be great for music. Most of the gaming headsets out there, when you play music on it, it sounds horrible. That's not acceptable for Monster and that's not acceptable for EA SPORTS. - Noel Lee

 

Noel Lee: Today, a gaming experience is a combination of music and sound effects. This audio must be great for sound, have great articulation, great clarity, and have great dynamics to make you feel in the game, but it also has to be great for music. Most of the gaming headsets out there, when you play music on it, it sounds horrible. That's not acceptable for Monster and that's not acceptable for EA Sports.

Elbert Lee: It had to be best in class. From a quality standpoint we've always did this with our cables and connectors so it always had to be a first-rate build headphone from the ground up.

Chris Erb: Truthfully, gamers are rough on products and other headsets break often so we had to consider the flexibility of our design. You're going to spend money on this product so we wanted to make sure they were durable. The microphone is something I'm really proud of. Whether your right or left handed you can move the mic and move the cord to the gamers’ preference, and toggle between smartphone and gaming headpiece modes.

Elbert Lee: You can flex the hell out of that headband. This actually served two purposes, too. The ultra flexibility allowed us to tweak the clamping force so no matter who you put it on it won't fatigue their ears. We put memory cushion inside the ear cushions, which is pretty comfortable. And again, durability was king.

The functionality sounds really appealing.
Chris Erb: This product is targeted for gamers but it's really a lifestyle headset.

Noel Lee: We believe that it should be one headphone. So you rock that in comfort and have the ability to wear it for a long time. If you're wearing it for gaming why shouldn't you wear that for music? So it's kind-of like two headsets in one.

Chris Erb: Also, there's total multi-platform usage. We didn't build a headset for an X-Box or Playstation, we built a headset that could be used with everything. You can be on the sofa gaming, and go and plug it into your iPod and hit the road.

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Tags: ea-sports, monster-cable, mvp-carbon, headphones, interview, chris-erb, noel-lee, elbert-lee
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