'Dead Space 3' Producer Defends Un-Optimized PC Port

'Dead Space 3' Producer Defends Un-Optimized PC Port

Visceral Games got some flak recently for admitting that their Dead Space 3 port for PC won't be optimized much for the system, but the game's executive producer, Steve Papoutsis, was quick to jump to its defense. Here are some excerpts from his statements to Shacknews:

It's by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms.

We continue to evolve our games as we develop them, but we certainly don't target PC as something that's going to be significantly different. We aren't trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone's having that same experience.

He added:

The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don't have one userbase saying it's better on their system.

We seem a little bit discredited for the amount of effort that goes into it, quite honestly. We want it to be great on all systems, that's our approach.

Papoutsis also said that the addition of mouse and keyboard controls makes the game feel quite different already, implying that more changes shouldn't be necessary for PC players to enjoy Dead Space 3.

What do you think? Is equality across platforms a good reason not to optimize games for PC?

[via neoGAF]

 

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Tags: visceral-games, dead-space-3, pc-gaming, ea
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