"Dishonored:" 20 Things the Creators Want You to Know Going In

Colantonio, on not restricting players' paths:

"For this type of game, that offers different approaches, it is true that most people will think in terms of the stealth path, and the action path. And that's really not what we're trying to do. It's just like every area that we have, they are places that are patches of darkness, or places that somehow you can hide and also provide some fun if you want to fight. And so really your path is whatever you want to make it, and your play style can match to any of that."

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