"Dishonored:" 20 Things the Creators Want You to Know Going In

Smith, on what makes a game a game:

"Somebody's going to do something improvisational and it'll make them feel creative, and that's really, like, to us, it's really not a game if you can't do that. You know, if you can't exploit the systems, or put them together in a combination that feels novel to you. And that's probably the most powerful thing that we're looking for as players as well."

blog comments powered by Disqus