"Dishonored:" 20 Things the Creators Want You to Know Going In

Smith, on ability variety:

"Each one is, like, really differentiated. Like, it's differentiated at right angles from another one. This one summons rats. This one stops time. This one teleports you through the world. This one lets you possess people. And that alone means that there's not a right way to clear rooms, so to speak, in our game. You don't get there and do the same actions over and over and over."

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