"Bioshock" Veterans Leave to Build a "Nonviolent" and "Unfantastical" Game

"Bioshock" Veterans Leave to Build a "Nonviolent" and "Unfantastical" Game

2K veterans Steve Gaynor, Johnnemann Nordhagen and Karla Zimonja have left the Bioshock developer to form The Fullbright Company, an indie studio they say will focus on "telling a personal story in a player-driven way".

The trio has collectively worked on 2K games including Bioshock 2, XCOM and Bioshock Inifinite, and they perviously worked most closely on the Bioshock 2 DLC "Minerva's Den".

"We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way. We wanted to do that again. It was fun last time," Gaynor writes on the studio's site.

"So we bailed out of corporate game development and reformed as an indie team, to see what we can do on our own," he continues.

Their first project will be "a memorable experience that you’ll be drawn into, and keep thinking about after the game’s turned off, and want to come back to again someday," reads the site, and an "immersive place to inhabit, and a deep, personal story to explore at your own pace. A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ."

Only in today's era of overblown and exaggerated gaming experiences would a "nonviolent" and "unfantastical" game sound so good. We'll be keeping a close watch for more info from The Fullbright Company. Let us know what you think in the comments or on Twitter.

[via Gamasutra]

Tags: the-fullbright-company, bioshock, irrational-games, 2k-marin, indie-games
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