VIDEO GAME DEVELOPMENT

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THQ Is Seeking Help With The "Warhammer" MMO, "Dark Millenium Online"

THQ Is Seeking Help With The "Warhammer" MMO, "Dark Millenium Online"

They're "being realistic."

HBO Wants To Bring You A TV Series About Video Game Development

HBO Wants To Bring You A TV Series About Video Game Development

HBO and producer Scott Rudin were impressed enough at Sundance to option the series.

New "Kingdoms of Amalur: Reckoning" Dev Diary Delves Into the Art Design

New "Kingdoms of Amalur: Reckoning" Dev Diary Delves Into the Art Design

38 Studios and Big Huge Games are stoked to be designing a brand new fantasy IP.

Blizzard Details Changes to "Diablo 3"'s Core Systems

Blizzard Details Changes to "Diablo 3"'s Core Systems

You can decide whether the changes are for the better or for the worse.

Original "Command and Conquer" is Playable in Your Browser

Original "Command and Conquer" is Playable in Your Browser

The original real time strategy game's been recreated in Javascript and HTML5.

Ex-"Bodycount" Dev Accuses Codemasters of Treating Employees "Illegally"

Ex-"Bodycount" Dev Accuses Codemasters of Treating Employees "Illegally"

He's leveled allegations of unpaid overtime and unwarranted bankruptcy proceedings, among other things.

Video: A Glimpse Into "Mass Effect 3"'s Voiceover Process

Video: A Glimpse Into "Mass Effect 3"'s Voiceover Process

Bioware details just how they get those "40,000 lines" of dialogue into the game.

Cali Dev Working on "Established 3D Horror/Action"; Could it Be "Resident Evil 6"?

Cali Dev Working on "Established 3D Horror/Action"; Could it Be "Resident Evil 6"?

In hinting at upcoming projects, have they said too much?

Interview: Masi Oka Enters Video Game Development

Interview: Masi Oka Enters Video Game Development

The tech guru and self-professed gamer talks about his latest projects in this exclusive interview.

The 10 Most Delayed Games (And Whether They Were Worth The Wait)

The 10 Most Delayed Games (And Whether They Were Worth The Wait)

Not every game stuck in development purgatory stays there.

Panel Interview: Indie Devs Talk About What It's Like To Be Published On PSN

Panel Interview: Indie Devs Talk About What It's Like To Be Published On PSN

At this weekend's Fantastic Arcade, we attended the PlayStation Network Developer Session to learn about the indie dev experience.

[Editorial] Visible Walls: Designing Game Obstacles Inside the Box

[Editorial] Visible Walls: Designing Game Obstacles Inside the Box

The invisible wall has been a necessary if undesirable constraint for game developers since the first 8-bit sprites were doomed to rightward travel.

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