"Tomb Raider: Definitive Edition" Confirmed to Run at 60fps on PS4, Xbox One Only 30fps

Console Wars? What Console Wars?

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Last year’s critically acclaimed reboot of the Tomb Raider franchise is dropping on January 28th for next-gen consoles, but not without a bit of controversy.

Dubbed Tomb Raider: Definitive Edition, the next-gen title will offer up the adventures of its titular heroine Lara Croft with updated graphics, lighting, physics, as well as all previously released DLC.  Its Executive Producer Scott Amos has been doing the promotional rounds of late managing instead to fuel rumors and speculation on the differences between the PlayStation 4 and Xbox One versions of the game.

Amos told EuroGamer less than a week ago that both the PS4 and Xbox One versions of Tomb Raider: Definitive Edition would run at 30 frames per second.  This contradicted reports by industry insiders and journalists who had hands-on experience with the most recent builds, who could tell you the PS4 version certainly looked like it was running unlocked, hovering at around 60fps.

Then yesterday Amos revealed to Twitch’s GamesRadar, in a streaming preview of the game with Community Manager Greg Henninger, that the version in the preview was the Playstation 4 version and was indeed running at 60 fps at 1080p. He almost pointedly said nothing of the frame rate for the Xbox One, leaving gamers to come to the conclusion that the Xbox One version of the game would be lacking.

 In the end it probably won’t matter much, a big stink was made over the differences in Call of Duty: Ghosts and in the end the smoother aliasing of the PS4 version was hindered by a slower draw time than the Xbox One. Either way, it probably didn’t change your experience of that game.

However, it does beg the question:  Will differences in hardware and development architecture between Sony and Microsoft’s next-gen consoles lead consumers to believe there is a winner? Also one might wonder if the confusion and speculation between the two different version’s frame rate was somehow influenced by the long arm of Microsoft, either that or the folks over at Crystal Dynamics are wizards pumping out 30 extra frames per second in a mere five days.

What do you think?

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