Oculus VR, the makers of the much-lusted after Oculus Rift virtual reality headset, have a brand new prototype dubbed Crystal Cove that fixes some of the problems with the former model, including motion blur.
"You really have to see it. It’s mind-blowing"
This version of the Rift adds a positional tracking camera to track IR dots on the headset itself to help correct motion blur and add positional awareness to the unit, meaning it can now tell if a player is crouched or standing up. A user last year used the Razer Hydra motion tracking device to pull off a similar feat to create a cover based shooter.
Positional tracking will not add to the cost of the hardware and will add more precise movement of the player’s head in 3D space. Now for the techy bit. The biggest change to Crystal Cove is the switching to OLED displays running at a high refresh rate. Palmer Luckey, founder of Oculus VR explained the change.
"Low persistence is really, really important. It’s probably the most important thing we’re showing. It doesn’t sound really exciting… but it’s incredible the difference low persistence makes," Luckey said. "You really have to see it. It’s mind-blowing."
The tech is complicated but for practical terms this new Rift eliminates motion blur and does it in a way that reduces all evidence of clipping or dropped frame rates. Smooth as silk and it won't make your barf, success!