What would be cooler than fighting huge dragons in mid-air? Somehow developers of Crimson Dragon make the raw-muscle experience that should come with of harnessing a fire-breathing beast and turned it into something like flying a kite with extreme motion sickness.

Crimson Dragon isn't a broken game, which can't be said for most of the “Worst of the Year List,” but that almost makes it worse. Not being broken you would assume that this is what the developer intended, a dragon roller coaster ride in an on-rails shooter grinding over the same levels, over and over.

Crimson Dragon isn't terrible when viewed as an arcade shooter, but it doesn't make it worth playing. The weak textures, constant repetition of environments and elemental effects that all fire out as perfect orbs just gets annoying. This game could be adapted as an excellent mobile port (there is a Windows Phone version out there) where players fly infinitely and blow stuff up, but as a larger game this simple gameplay doesn't hold up.

The most confusing gameplay come during the boss battles, where players must beat the clock against monsters. Why in the world would you need to beat a clock against a boss? This makes no sense in play and just adds a frustrating level of unnecessary tedium. Often players are left chasing a boss they have no hope of beating because their dragon just isn't strong enough, time expires and it's back to grinding away on the same levels over and over to unlock the possibility of a slightly stronger dragon to fight the boss clock again.

Leave this one in the bargain bin.