Bucci explained that while the next-gen systems offer a lot more power than their predecessors it is nowhere near what the Eidos team is putting into Thief. “The new consoles are very strong, very powerful. They allow for much more than what a console gamer is used to. The gap between PC and next-gen has massively reduced for sure," Bucci said. "The new consoles and high-end PC offer better frame rate, higher resolution, and many new features…” but that "The PC version will support all the graphical features of the next-gen consoles with numerous improvements…”
Bucci went on to say that Thief will be one of the first games to take advantage of AMD’s new graphics technology called Mantle API which ramps-up frame rates so high that you’ll likely never see a dropped frame or stutter again. So while next-gen consoles are pushing out some serious power they still won't match up to today gaming PCs.
Thief is offering all sorts of customization for players to choose their own heads-up display, mouse sensitivity and the like but ultimately Eidos needs to pull out a great game to live up to the classic Thief name.