Year of release: 2009

Upon closer inspection, one would have to try really hard to fail at the seemingly death-defying, literal cliff hanging opening of Uncharted 2: Among Thieves. That still didn't stop the game's intro from being one of the most memorable scenes this generation. The game excelled from having a ton of similarly epic scenes, from the unbelievably extended train sequence that started in a jungle and ended up near the top of the Himalayas to the Nepalese chase where series hero Nathan Drake literally rode a falling building. Sure enough, those sequences heightened gamers' pulses all the more as both sections had tenacious gunships.

When planning The Last of Us, game director Bruce Straley and creative director Neil Drunkmann had an objective related to Uncharted 2, and that was to capture the rush of the Nathan Drake's tank chase through the village and emulate that feeling throughout an entire game. No, The Last of Us didn't feature a persistent tank, but it succeed in delivering a sustained rush, sort of a slow burn with an edge, much thanks to Uncharted 2.