Rain is about a young boy who is invisible, and as such can only be seen in the rain. It seems vaguely reminiscent of Team Ico’s works and other artful indies like Papo & Yo – in this developer diary you get a sense of the strange, dreamlike world of water and European architecture the designers have envisioned for the game.

Looks intriguing, to say the least. Let’s hope it doesn’t focus too heavily on traditional “enemy avoidance” sort of design. Check out this video and decide for yourself.

Via Youtube