Year Released: 2012
Journey deserves recognition for its innovative use of the online system to connect players through honest cooperation as a opposed to pitting them against one another in blood-thirsty combat. Allowing players to assist in each others' respective journey's, the game revolves around your character's quest to the top of a faraway mountain, taking you through an infinite desert and an abandoned city in the process. The visuals are beautiful, the simplicity is endearing, and its execution is brilliant. Plus, isn't it nice that you can go online and actually help someone out inside of trying to blow their head off or something? Why can't we all just get along for once?