There's no doubt that BioShock Infinite will receive endless accolades from gamers considering the buzz it has generated since it was announced last year. At the Penny Arcade Expo in Boston this past weekend, Irrational Games held a special press conference where Creative Director Ken Levine talked about what went on behind the scenes of putting the game together. 

For the most part, Ken spoke on the character Elizabeth who plays an extensive role in the game and has revolutionized the mechanics of companion roles in gaming. So to kick off our week-long celebration of the BioShock universe, here are 10 Things We Learned About BioShock Infinite From PAX East 2013

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