The more I reflect on this preview session, the more I’m curious about how the rest of the game will play out. The elephant in the room is the shortage of actual raiding of tombs. Sure, there are optional, moderately sized tombs and a wealth of collectables scattered throughout these initial areas, but will Tomb Raider actually feature ancient monolithic structures? Developer Crystal Dynamics have clearly laid out the proper beats and pacing for Lara Croft’s trial by fire. I just hope the game doesn’t end the moment she has matured and unlocked all  her skills.