Interplay's Planescape: Torment is often hailed as one of the best classic RPGs of all time, thanks in large part to its gripping and surprising narrative. Now writer Colin McComb, who's most recently been hard at work on inXile's Kickstarted Wasteland 2, has revealed that he's going back to the Torment universe.
It won't be a direct sequel, since McComb does not want to deal with Planescape rights holders Wizards of the Coast. But it will be a spiritual successor.
“The point is that of all the games I’ve written, the one that I keep circling back to is Torment,” McComb told Eurogamer. “And now that the bulk of my work on Wasteland 2 is largely complete—with some iteration work that still needs to be done—I can start thinking about Torment seriously.”
“I have a lot of ideas about what to put into a new Torment game,” he continued. “But my primary goal would be to help the player tell a story that was evocative of the original Torment without aping it. To be faithful to the odyssey of the Nameless One, and to recognize that it has ended, and that stories of Torment are ongoing.”
Chris Avellone, the lead designed of the original Planescape: Torment, has given his blessing to the project. What kind of possibilities do you see for a new Torment game? Do you think it should be Kickstarted or published in a more traditional way?