We were lucky enough to sit down for a chat with Adelaide Clemens, the star of Silent Hill: Revelation 3D, at Konami's Gamers Night in San Francisco recently. Clemens plays Heather Mason, the daughter of Chris Da Silva (Sean Bean) from the first film, and she'll team up with Vincent Carter (Kit Harrington) and head to Silent Hill to rescue Rose Da Silva (Radha Mitchell).
At least, that's what we could surmise based on her cryptic clues. She wouldn't give away much about Revelation 3D, but we did get her to open up about working with the Game of Thrones cast members and what makes Silent Hill so scary.
Silent Hill: Revelation 3D hits theatres Oct. 26.
Complex: What has the pressure been like to be able to bring this character to life in such a huge movie?
Adelaide Clemens: It hasn't been a pressure as much as a privilege. I mean, you know, knowing that there are all these amazing fans out there, and you know, people kind of say fans are dodgy, but really they're just so—so welcoming and heartening and it's a really beautiful thing. A really, really beautiful thing.
The ending of the first Silent Hill movie is pretty ambiguous. What's your read on it, and does the interpretation by Michael Bassett (the new writer/director) mesh with that?
Obviously there's a huge time lapse. I think it was so ambiguous. You can read it in so many different ways. I really saw it that Mitchell's character, Rose, was trapped in Silent Hill. I thought that was the end of the series, you know what I mean? So I think it's really amazing that he did pick it up and developed such an interesting plot line with it. And I know, on that basis, Rose is trapped in Silent Hill, and that's what we go in there for. To find her.
So you're playing the same character from the first film, the little girl, Sharon, and she's changed her name and moved to a new town? Can you confirm that?
I don't know if I can say that. I'll just smile [laughing].
Well then the question is did Sean Bean magically get a new daughter somewhere?
Yeah, yeah, no, just watch the film! It's coming out soon. Yeah.
One of the things about Silent Hill that's amazing to me is the art direction. What was it like experiencing that in real life—seeing the setting, the way they designed the enemies—did you really feel like you were in Silent Hill?
Absolutely! I mean, literally I—I virtually worked every single day of a four-month period on that film. And I would just show up every day to work and go, "What am I going to have to deal with today?" [laughing] You know, like, the nurses were completely and utterly gross, and I mean, these costumes were all in real life. Most of them—I think there's only one monster that was, you know, digitally made. But yeah, and they all smelled, you know, like Red Pyramid, eight or nine feet tall, literally smelled like this strange plasticine rubber that they made it out of, was carrying this knife that was probably double my height. I mean, and how can you not be petrified? And then they're going action and I'm like "You want me to fight that?! Like, what the hell?!" But yeah, so [laughing] it was a whirlwind. There were some great blooper reels.
Have you played the Silent Hill games or have they shown them to you? What was the game like to you, seeing that, and then seeing yourself on screen?
Oh, yeah. Absolutely. Apart from the fact that the buttons are really confusing [laughing]—I kept pressing the screen, and nothing happened, I don't—anyway, no, it was really scary. Really, really scary. I think, you know, I think aesthetically, Konami has done the most incredible job with making, I think, well, of the games that I've ever played (and my brothers have ever played), I can say on behalf of them, the scariest games they've ever played.