These close up actions work go a long way when they actually work, even if the hero is on the receiving end; just recall the gruesome kills from Resident Evil 4, such as the chainsaw decapitation and the numerous deaths from the game’s traps. So it's all the more disappointing that you can't even die with the same sense of satisfaction in RE6. Some deaths are played out and graphic, but no where to the level of polish that RE4 had.