Virtual H-O-R-S-E

The absence of actual head-to-head multiplayer is regrettable, but understandable. Kinect is finicky enough in most games; the fact that it works so well in NBA Baller Beats feels like a miracle, and there's literally no way it could stay so consistent if it had to track two players and two balls at once.

But there is a sort of back-and-forth multiplayer mode where up to eight players compete by taking turns playing the same sections and having their scores compared at the end, not unlike a virtual game of H-O-R-S-E. It's not ideal, but it isn't bad.

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