How's it feel?

Despite the added bulk and weight (the A50 is about 12 percent heavier than the A40) from the integrated mixamp and built-in battery, the A50 sat comfortably on our heads for up to three hours at a time, and we still didn't feel fatigued from wearing it (just from getting cursed at by 12-year-olds in Halo).

The headphones and headband carry a significant amount of padding, and while we're worried about the sweat and oil build-up over time, we're also thankful for the added comfort all that soft foam provides.

The microphone flips easily up and down to mute/unmute your voice, and the volume and mixing controls are intuitively accessed on the right earcup.


The big question

At $299, the Astro A50 Wireless gaming headset may be a little steep in cost for existing Astro users to want to upgrade right away. That said, for the features and improvements Astro's managed to pack into the A50, new adopters and those with the extra cash need not look elsewhere.

Slight glitches aside, the audio quality is flawless, and the future addition of custom sound profiles only sweetens the deal. Plus, those hiccups have reportedly been ironed out already, though we haven't yet had significant time to fully test that out.

The A50 may seem bulky until you remember everything they've crammed into it, and the loss of customizable mics and headphone "tags" may not sit well with some users.

But the battery life is fantastic and the sound is incredible, and if you can get past the fact that you'll need a wire when voice-chatting on the Xbox 360 (or if you don't plan on using it with Microsoft's console) then the Astro A50 Wireless is possibly the best all-in-one gaming headset available.

Any questions about the A50? Disagree with our verdict? Let us know in the comments or on Twitter.

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