Darksiders 2 (PS3/Xbox 360/PC)
Developer: Vigil Games
Release date: August 14, 2012
Most game series these days content themselves with being trilogies, but Darksiders seems bound to be a quartet.
The first game concerned itself with War, the aptly-named horseman of the apocalypse, who answers the call to begin the destruction of humanity only to find once he's carried it out that he was duped. With War awaiting the judgment of the almighty Council, then, it falls to Death—War's fellow horseman—to clear his brother's name.
Darksiders 2 begins rather pointedly, with a purposeful visit to the secret-keeping Crowfather, but soon dissolves into aimlessness. There simply isn't enough plot to sustain a 25-plus hour game, so it's been padded out with fetch quests within fetch quests, with a conclusion ever-hinted at but never quite reached. Thus, a third and fourth entry are all but guaranteed—aren't you dying to find out what the other horsemen, Strife and Fury, have been up to this whole time?
Yet somehow I never tired of it. Like the first game, it takes a few hours to sink its hooks into your brain, but once it does, its steady rhythm of combat-traversal-puzzle and ever-increasing challenge—plus some great new ideas—will keep you engaged for far longer than the narrative warrants.