New "Halo 4" Details: Individual Points in Team Games and the Importance of Ordnance

Ordnance. That's not a typo.

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Complex Original

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A new blog entry from Halo Waypoint has revealed new details about Halo 4 multiplayer, and in particular Infinity Slayer, the new and improved Team Slayer mode.

"For the first time in Halo, you earn points not only for your team, but also for yourself," the blog reads. Team performance is still important, "but now you have your own personal progression loop on top of that."

There are also a number of new “style” medals, which grant rewards for actions like killing an opponent in the middle of a vehicle hijack, ending a killing spree, or killing someone who steals your ordnance.

Speaking of ordnance: it's important. Weapons will no longer simply appear on multiplayer maps; they'll be sent down from the UNSC Infinity, the massive ship around which the whole experience centers. Power weapons will even appear in your HUD when they're dropped in.

Even more important is personal ordnance. Earning medals will fill your ordnance meter, and when it's filled you'll get to choose a reward from a selection of weapons, grenades and powerups (overshield, speed boost and damage boost in Infinity Slayer). Successive ordnance will take longer to earn, with average players getting one or two per round.

"How do you improve upon Team Slayer, especially after so many iterations?" 343 Industries reportedly asked themselves. "How do you reward players without upsetting the delicate balance and gameplay loop? How do you make it feel different but comfortable at the same time?"

Do you think the changes they're implementing are the right answers? Tell us in the comments or on Twitter.

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