Interview: "The Pact" Director Nicholas McCarthy Talks Ghost Stories & The Influence Of Dario Argento's "Suspiria"

Interview: "The Pact" Director Nicholas McCarthy Talks Ghost Stories & The Influence Of Dario Argento's "Suspiria"
You’ve talked about how most of the short film’s strengths come from its sense of mystery, and leaving things unexplained. So was it difficult or a little frustrating to have to then actually explain things to make the longer, feature length work?
Yeah, for the first two weeks when I was writing, I remember, I was sort of banging my head against the wall. But I remembered this movie called The Killers, with Burt Lancaster, from the ’40s, and that movie was based on an Ernest Hemingway short story, which was about five pages long, or something like that. So what they did for their movie was, they had the rights to this short Hemingway story, which was essentially a conversation between two characters in a diner, and they used that as the opening for the film and they just kind of invented something to happen afterwards.

When I remembered that film, I said, “Well, why don’t I use the short film as almost a kind a prologue?” And that’s what I did. The real crucial difference between the short and the feature is the tone. The short, really, feels like a movie made by an adult. [Laughs.] And it’s for adults, because it’s so ambiguous. But when I did The Pact feature, I thought about the movie I wanted to see when I was 15 years old; I wanted to make a movie that I, as a 15-year-old, would go to see in a theater and be  excited to tell people about, and just be freaked out by. I was channeling that side of myself with the feature, because I just couldn’t repeat myself.

Being that you grew up as a big horror movie fan, what was it specifically about the supernatural, ghostly side of the genre that appealed to you when sitting down to write your first horror film?
When I was growing up, there really weren’t any good ghost story movies. They only really started to get great when the J-horror [Japanese horror] explosion happened, and now they’ve become such a huge part of the genre. The inspiration for The Pact short, though, was more the way people told ghost stories in real life, and that was something that always creeped the fuck out of me as a little kid, and still does. It’s when you sit down with someone and they tell you something happened, and everyone has those stories, whether it’s something that happened to them or that happened to a friend of theirs.

That’s what I was trying to get at with The Pact short, but then when it came time to do the feature, and I decided I was going to make a real straight-down-the-middle horror movie, I thought about the J-horror films, but I actually thought more about a lot of Italian horror movies that I love, like Dario Argento's Suspiria. The thing about Suspiria is, although it’s not a ghost story, it has this atmosphere that makes you think something terrible or demonic is controlling the camera. [Laughs.]

Definitely, Suspiria feels like the weirdest, most unsettling 90-minute nightmare imaginable.

 
When people make ghost story movies, they often make the mistake of setting the films in fantastical or Gothic places, but I think it’s much more interesting if it’s set in a very familiar place.
 

Yeah, and that movie was probably, in a way, the biggest influence on The Pact. I showed Suspiria to my director of photography, and we talked about how the camera in that film is this kind of third-person voice that wanders away from the characters and explores things. You see that in other movies, too, like in John Carpenter’s films. I really wanted to capture that, because, besides the horror subjects of The Pact feature, which are ghosts and a serial killer, it was really important to set that tone.

Tone is really everything in horror movie, I think. You can tell the bad ones from the good ones for that reason, and, as a filmmaker, that’s maybe why they interest me more than other genres. Horror movies are just so cinematic, and there are so many things you can do that you could never get away with if you were making some other kind of movie.

The pacing of The Pact seems very strategic, too—it never feels like you go that long without bringing in some kind of horror moment. The first big scares happen within the first 20 minutes, in fact. The Pact doesn’t go overboard with it, but, at the same time, you never forget what kind of movie you’re watching.
Yeah, and that all comes from the script. In a way, I’m a conservative writer—I’m always keeping mindful of where we are inside this mystery. And that’s what it really is: a mystery. In a mystery, you’re given clues and little hints of where the story is going to lead to, and that was really my job; at the same time, you don’t want to hit people over the head too hard.

There’s a big scare, like you said, about 20 minutes in, and, especially in a big theater, the movie hits you so hard that I fear we almost lose people. [Laughs.] It’s such a shock—all of the sudden, there’s this moment of “Boom!” And I like that, I like figuring out these ways of taking a familiar genre space and kind of nipping and tucking the clues and scares to lead you along somewhere to a place that maybe you didn’t anticipate, or, even if you did anticipated it, it’s not in the way you thought it’d be.

That big scare you’re referencing features some pretty impressive stuntwork, with your lead actress, Caity Lotz, being violently flung around in the air by an unseen force. Was that a difficult sequence to pull off with such humble means?
Well, that was inspired by a movie called The Entity. I’m kind of scared to say that I like that movie, because it’s such a despicable film and has a terrible taste. [Laughs.] That was a studio film, and back then it was like, “Oh, let’s go to the movie theater and either see the new Woody Allen film or this movie about an invisible person who serial-rapes this woman for hours!” But that feeling of being terrorized was what we were going for with that sequence.

Technically, it was hard on Caity, but we were also game for it. The spirit of making the movie was, it was the same core crew that had worked on the short film, and we just wanted to make the scenes these moments where we were giving the audience something different. That was the goal. You never know what’s going to work and what’s not going to work; you just have to go with your instincts.

It required a lot of wire-work. We got this guy who usually requires a fuck-load of money to come in and do that stuff for really cheap; he came down and did the movie for pretty much nothing. What I discovered was, with wire-work on a movie like The Matrix, you’re on a sound stage and it’s all set up in this classy way; on our way, wire-work was basically tying ropes around our actress and throwing her to the floor. [Laughs.] It’s one of the few digital effects in the whole movie, but we then gave that footage to a digital effects artists and he removed the ropes.

We just choreographed it as a little fight scene, which is what I think they did for The Entity; I went back and studied what they did, and they blocked it like a fight scene, except one of the people who’s fighting isn’t there.

Instead of a fancy sound stage, you just had this really quaint, classical-looking suburban house, which actually works really well for the film. It has this familiar domestic vibe, but it has this really interesting touches that give the house a creepy undertone, like that random doggie door in the living room, for instance. Was it difficult to find the perfect house?
The inspiration for the house came directly from the short film, which we shot in the house of an old woman who had recently died. When I wrote the short, I wasn’t exactly sure what the environment should be, and I started to ask around for people I knew who maybe had parents who have lived in the same house for a long time, because that was the sense I wanted to get.

And then I saw this house in San Pedro, CA, and it was loaded with this shag carpet and really weird ’70s, ’60s décor, and it immediately struck a chord with my childhood, and that’s when I realized the house was going to be a major character in the movie.

So when we did the feature, we essentially replicated that with a house that was abandoned. It was about to be torn down, and we decorated it from top to bottom to look like that. We used a lot of that décor and exact stuff from the house in the short when decorating the one for the feature. My production designer and I were really hung up on this idea of a house that was built in the ’60s or ’70s and hadn’t changed.

When people make ghost story movies, they often make the mistake of setting the films in fantastical or Gothic places, but I think it’s much more interesting if it’s set in a very familiar place.

That old-school décor also works on a subtle psychological level. During some scenes, you don’t know if it’s a flashback or if it’s still in the modern-day, and definitely adds to the creepiness.
[Laughs.] It’s funny, though, because it doesn’t actually work with the characters’ ages. I’m 40 years old and my production designer is, like, 50, but these girls in the movie are about 25, and we realized, “Well, they never would have grown up in a house like this.” But we were just like, “Fuck it, it’s such an interesting idea!” Sometimes it just makes sense to favor creepiness in a horror movie.

Interview by Matt Barone (@MBarone)

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Tags: the-pact, horror, independent-movies, nicholas-mccarthy, caity-lotz, haunted-houses
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