We've known the Batman: Arkham City is coming to the Wii U since last year's E3,but we didn't know what would set it apart from other versions, which have been around more than half a year now. Nintendo and Warner Bros. Interactive briefly showed some of the thing that will make Batman: Arkham City: Armored Edition a newer, possibly even better, experience.
The main distinctions between Arkham City on Wii U and other platforms in Armored Edition come from the Wii U's gamepad. A whole slew of features, including viewing the game in detective vision, selecting gadgets on the fly, trigger explosives have been reassigned to the touchscreen-controller. You'll also control remote batarangs with the Gamepad, viewing the batarang's trajectory on the screen and controlling it with the controller's accelerometer.
There's also at least one new gameplay feature. The BAT-meter, shown on the Wii U gamepad screen is essentially a super-attack gauge, which fills up as you clobber enemies. Build up a streak and fill the bar, and you can touch the meter to make Batman even more powerful than he already is. Personally, I thought he already powerful enough, but little boost never hurt anybody, right?
As the only previously released game Nintendo showed, it would be hard not to see Batman: Arkham City - Armored Edition as the standard for what third-party developers may do to "enhance" PS3 and Xbox 360 games for the Wii U.