Some of these issues are minor, others pop up frustratingly often. In all, though, they still pale in comparison with what the game offers. The campaign spans seven lengthy levels of Left 4 Dead-style, pop-in/pop-out co-op action, with items and easter eggs strewn about wonderfully detailed environments. You'll recognize some from RE 2, while others are brand new.

Versus mode's three-way battles offer an even more unique experience than Left 4 Dead's monsters-against-survivors schtick. One team plays the USS (bad guys), while the other plays the government Spec Ops team (good guys?). Both sides are under constant attack from the dozens of zombies, hunters, lickers, and crimson-heads thronging each locale.

Whether you're hunting for virus samples (a randomized capture-the-flag), targeting the opposite team's "heroes" (characters like Leon Kennedy and Ada Wong) or simply surviving until the extraction helicopter touches down, the threat of infection and zombie-induced death is omnipresent. It gets a little too chaotic at times, but elements like the highly disparate character classes—which you can choose between deaths, along with your weapon loadout—keep it interesting regardless.

Operation Raccoon City is the whip crack quick, cucumber-cool Resident Evil action game that Capcom has been wanting to make for years. When you consider it in the context of Revelations, the recent 3DS title that leaned more on classic RE games for inspiration, it becomes clear that Capcom's apparently decided to please both sides of their divided fanbase by creating two kinds of Resident Evil. The results so far are brilliant. There's enough meat to ORC to keep us playing for months, and if Capcom can take care of the more glaring issues, we may do just that.

PAGE 3 of 3