Kingdoms of Amalur: Reckoning (Xbox 360, Playstation 3, PC) (Reviewed on Xbox 360)
Developer: 38 Studios, Big Huge Games
Publisher: EA Games
Release date: February 7, 2012
You’ve killed with swords, spears, and pairs of swords and spears many times. You’ve saved damsels in distress so often that you’re more surprised when they’re not in distress. You’ve bought so many houses in RPGs that you almost included them in your last tax return, and you’ve wedded so many pixelated wives that sometimes, you feel Mormon.
All the good RPG ideas have been done before. It’s a sad-but-true fact, and it’s something that Kingdoms of Amalur: Reckoning understands very well.
That’s why the first offering from new developers 38 Studios and Big Huge Games doesn’t pretend to come up with some brilliant “new” gaming convention; the minds behind Kingdoms of Amalur know better than that. Instead, they focus on honing the well-worn mechanics of their new RPG, learning lessons from other gaming genres. They blend and meld the trappings of the action game and the dungeon crawl onto their own RPG, injecting something a little different into the action of Amalur and grabbing your attention.
The final result doesn’t tread any new ground, and it certainly won’t capture your imagination like a certain Elder Scrolls game did in 2011. But KoA will capture your imagination for 40-50 hours, providing a few moments of déjà vu along the way.
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