"I Am Alive" Composer Opens Up On The Game's Soundtrack

Jeff Broadbent tells us what to expect from sounds of the apocalyptic survival game.

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I Am Alive is coming to the Xbox 360 and PlayStation 3 next month, and the game's composer has sat down to drop some very choice words about the soundtrack for the end-of-the-world survival game.

"A sense of environmental desolation was essential in crafting the aural landscapes of I Am Alive," Jeff Broadbent explains. "Because of this, the music often uses ethereal and sound-design inspired approaches, blending organic and synthetic elements to create the sonic imagery of devastation and abandonment within a crumbling city. The quest of our unnamed protagonist to survive and protect the young girl Mei allowed for the use of poignant emotional themes and motifs."

It's clear that Ubisoft is working hard to set the atmosphere of I Am Alive apart from the countless other games that have tackled the genre. That said, things like this make it seem like Ubisoft is on the right track. 

I Am Alive is out on March 7, 2012 for the Xbox 360 and PlayStation 3.

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