Generations isn’t perfect. You’ll still find yourself dying for no reason as modern Sonic because you randomly ran off a ledge or missed a jump that you shouldn’t have - a problem that has plagued the hedgehog in the 3D space ever since Sonic Adventure.

Switching back and forth between Sonics isn’t always the best, as it can sometimes be confusing which Sonic has what moves, especially since 2D segments are scattered throughout modern Sonic's levels. An option to play the game straight through as one character, and then the other would’ve been an easy fix.

There’s also an RPG element to the game that lets you spec your Sonics with special abilities, such as the aqua shield from Sonic 3 and the ability to land on your feet after getting damaged. Unfortunately, these abilities are hardly noticeable in gameplay and honestly don’t make much of a difference.



Short length and minor headaches aside, Sonic Generations is the best game for Sega’s flagship mascot to come around in a long time.

Sonic has been through some rough days in recent years, and part of the charm of this game is that it’s not afraid to acknowledge that, even calling out the ridiculousness of recent titles.

Purists may wonder how Sonic Team can possibly make a better game, especially without the inclusion of classic Sonic. However, modern Sonic’s levels were often more fun than classic’s. It’s almost as if Sega was trying to tell long-time fans that Sonic has plenty of great things in store for the future, and modern Sonic is more than capable. We’re hoping that Generations is just the start of that.

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