THE LANGUAGE OF ZELDA
Zelda games have a recurring language. It’s expressed in mechanics like pushing gravestones, charging up sword attacks, finding empty bottles for potions and collecting heart pieces. It’s heard in familiar musical cues when opening a treasure chest, solving a puzzle, or receiving a new item. It’s a language that unifies all the disparate Zelda titles, like the mission of the Eternal Champion, his Black Sword and Companion unify the various incarnations of the character in Michael Moorcock’s books.
The Faron Woods may remind you of the Kokiri Forest from Ocarina of Time. Soaring through the clouds and exploring the floating islands may remind you of sailing the seas in Wind Waker. The connections between events on the ground and unlocking surprises in the sky may remind you of the relationship between the Light and Dark worlds in Link’s Awakening, and enemies like Stalfos, Bats and Octoroks will take you all the way back to the original Legend of Zelda for the NES.
If you are a fan of The Legend of Zelda series you will love Skyward Sword because it speaks the same language and takes you through the same sorts of adventures you’ve been enjoying for 25 years.
Dennis Scimeca is a freelance writer from Boston, MA, and a contributor to G4, Gamasutra, GamePro, and The Escapist. Reach him through his blog, Punching Snakes, or follow him on Twitter: @DennisScimeca.