You can easily tell that Ubisoft was eager to improve upon the multiplayer component from Brotherhood, and they do so by offering user profile customization and expanding the selection of MP modes beyond the standard deathmatch. It can still be easy to experience amusing moments of "daisy chain dog piling" where the hunter, upon killng his prey, is immediately killed by the assassin who was seeking him out. This once again highlights the minor shortcomings of multiplayer in this series, but this is made up for by the addition different gameplay formats like Capture The Flag and modes themed on treasure hunting.

The initial start up of the game's story mode makes no bones about what an undertaking this project was, as the opening lists off the numerous Ubisoft studios that had a hand in making Assassin's Creed: Revelations. Yet its the end result that counts and what the game pulls off is both a satisfying end to Ezio’s story arc and a compelling transition to the next chapter in the series. Ezio’s visit to Constantinople showcases the most detailed Assassin’s Creed to date and makes for a much needed change after two games set in Renaissance Italy.  

The tighter intertwined narrative off all three related assassins further expands the series' mythology, and it is this attention to the franchise’s lore that has always set the series apart from other sandbox games.

PAGE 6 of 6