As a special treat in our review, check out the above video Complex Magazine put together featuring Rakim, the famous MC that blew you away in the 80s and keeps it real in the current day, and our own Video Games editor, Tina Amini.
Assassin’s Creed: Revelations (PS3, Xbox 360, PC)
Developer: Ubisoft Montreal
Release: November 15, 2011 (Nov. 29 for PC)
Four sandbox games in five years must be some kind of record. It obviously calls into question the level of quality a game publisher/developer can maintain with that kind of intense turnaround. Yet considering what Assassin's Creed has proven, who are we to question this kind output?
It's no secret that fans have been clamoring for a new chapter in a new time period, yet with Assassin’s Creed: Revelations, Ubisoft has given Ezio Auditore a fitting send off before he starts collecting social security. And as if gathering for one last family photo, Ezio concludes his journey with both help from his descendant Desmond and ancestor Altair.
The complications that arose at the end of Assassin's Creed: Brotherhood has sent the series’ modern day protagonist, Desmond Miles into the Animus' literal Safe Mode. It's a digital purgatory in a way as he's unable to get back to his body. He quickly learns that there's some unfinished business with both the memories of Ezio and Altair which he needs to visit before the Animus can reconnect him to the real world.
The bulk of this exercise comprises of one of Ezio’s final chapter as a playable character, where he travels to Constantinople in search of keys that would open a door in Altair’s former base in Masyaf, a door that could potentially lead to answers Ezio has been spending a lifetime searching for. In our review that continues in the following pages, you can learn more about this final chapter.