When it comes to the game’s campaign, I’d certainly say no: more of the same is not a bad thing. It’s just as loud and frenetic as you remember it being, with none of the slow build-up that you see in the the typical Call of Duty (CoD) storyline--not even a shooting range section! Most importantly, does the whole plot make sense? More sense, certainly, than MW2, with poor General Shepherd receiving only the barest of mentions, and enough twists and turns to, honestly, make me want to play it all over again the day after I was done. There’s a lot of criticism about the spawn gates in the CoD series, but here’s an old infantryman’s perspective: what does the spawn gate force you to do? Seize territory. What are you forced to do in a dismounted gun battle? Seize territory. So while the infinite enemies pouring through a doorway are unrealistic, the mechanic itself has some merit insofar as it forces you forward.

MW3 drops you straight into the fancy boots of Delta Force operative Frost as he and his teammates help repel the Russian invasion of New York City. These early levels are stunning, in a variety of ways; the intensity of the firefights, the incredible tableaux of destruction, and the brilliant level designs. Forcing a Russian missile submarine to surface is a particular highlight, but the game just does not let up, with incredible moment after incredible moment. I’d love to talk with you about them, but I don’t want to spoil anything. I will say that the action touches almost every continent, following not just Delta but series regulars and SAS troopers Captain Price and the unfortunately nicknamed Soap as they hunt for international terrorist Makarov.

The environments look and feel fantastic, with some real moments of unforgettable action. No one tells this kind of story like developer Infinity Ward. When it comes to explosive action, MW3 delivers like no one else. 

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