FOLLOW IF YOU WANT, I WONT JUST HANG AROUND
 
The similarities between Uncharted 2 and 3 continue online, where Deception has such competitive modes as “Deathmatch,” two and three group “Team Deathmatch,” and its own version of “Capture the Flag,” as well as some co-op ones that include a Horde-like survival one and a story-driven section where you shoot up the place and complete objectives. All of which work as advertised, with the requisite leveling system, loadouts, and character customization options required by law.
 
And therein lies the problem. As with Thieves, none of Deception’s online modes offer anything new or different. Which is good news for those who enjoyed Uncharted 2’s multiplayer, but if you’re looking for someone unique enough to tear your friends away from Call of Duty, it’s not going to happen.
 
It also doesn’t help that these modes remove most the story-telling aspects and acrobatics, reducing Deception to a simple shooter. Granted, it doesn’t ruin these modes, but it does give them a “so what” quality normally reserved for sugar free cupcakes and any Jane’s Addiction album without Eric Avery on bass.
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