When younger generations ask us what it was like when Western console game development didn't dominate the market, simply point them to Vagrant Story. And any collaboration between Yasumi Matsuno, Hitoshi Sakimoto, and Hiroshi Minagawa always ends up becoming a classic. Don't let the PSOne textures distract you from one of the most exquisitely storyboarded and well-edited opening sequences ever conceived for a videogame. They even featured something that was not present in the real-time cutscenes of Metal Gear Solid: eyeballs.