Polygon count has long been the measure of graphics quality in games, but a technology company in Australia believes that the polygon arms race may be at an end.  Euclideon is developing a set of tools which would allow artists to render graphics using atoms, rather than polygons, to achieve astounding levels of realism.  Their demonstration video claims that they’ve overcome the performance issues that accompany rendering graphics in this manner and boast that their technology could boost game graphics by a factor of 100,000.  They show off some very realistic rocks and trees, but the demo would have more impact if it showed off a fire-breathing dragon or an epic space battle.  Instead, prepare to see some epic rocks and trees!