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Video Games Exclusive! Behind-The-Scenes of The New Ghostbusters Game

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Slimer? I hardly met her!

As featured in the June/July issue of Complex, the Ghostbusters video game (Capcom–360, PS3, Wii, PS2, PC, DS) is out today and it’s already garnering good reviews. Since there’s only so much we can fit on a magazine page, we’re posting our extended interview with Glenn Gamble, senior artist at Ghostbusters developer Terminal Reality. See below for a gameplay trailer and Gamble’s discussion of the game’s illest weapon, Dan Aykroyd, and why the Infernal Engine is so dope…

June 16, 2009 | Permalink | 1 Comment
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