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Video Games Exclusive! Behind-The-Scenes of The New Ghostbusters Game

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Slimer? I hardly met her!

As featured in the June/July issue of Complex, the Ghostbusters video game (Capcom–360, PS3, Wii, PS2, PC, DS) is out today and it’s already garnering good reviews. Since there’s only so much we can fit on a magazine page, we’re posting our extended interview with Glenn Gamble, senior artist at Ghostbusters developer Terminal Reality. See below for a gameplay trailer and Gamble’s discussion of the game’s illest weapon, Dan Aykroyd, and why the Infernal Engine is so dope…

June 16, 2009 | Permalink | 1 Comment
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Video Games Inside The Okami Digital Art Gallery

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If you’ve ever played Capcom’s critically-acclaimed adventure game Okami, you’ve no doubt noticed the incredible attention to detail in the game’s art. Transporting gamers back to the time of Japanese myth, the game’s unique look was inspired by traditional Ukiyo-e style watercolor and wood carving art.

Finally, Capcom is giving the game’s visuals the attention they deserve with a new website called Okami Art. It hosts an exhaustive collection of characters and scenes that might have passed you by too quickly in the game to appreciate, along with sections for wallpapers and fan art to boot. After the jump, preview some more choice selects from Okami’s art gallery.

April 4, 2008 | Permalink | 1 Comment
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