An Interview With “Army of Two” Producer, Reid Schneider

Electronic Arts has shipped their new co-op shooter Army of Two, a game that puts you in the combat boots of a Blackwater-esque mercenary. The goal? Rack up cash for doling out death and mayhem in crap holes around the world too hot for the American military. While you can play solo with the game’s A.I. riding shotgun, the title was designed to play with a live partner. We caught up with the game’s senior developer, Reid Schneider, to talk about the first new next-gen IP to come out of EA’s Montreal development studio. “It’s not a political statement. This is an entertainment product,” says Schneider. But the current heat around private military contractors operating in Iraq makes the game an oddly relevant portrayal of the American military industry complex. We just doubt a lot of real-life mercs paint flames on their helmets. Read the full interview after the jump.

